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2011 · Unity & a 35-person studio

Nunnery

A two-day game jam at a London hackerspace, full of soldering irons, robots and servers. I went at the invitation of Igor, a university acquaintance who had worked at Sony and now made 2D games on his own cross-platform engine, IGE, aimed mostly at consoles like the PSP. Our team made two games; I was the main programmer of Get Me to a Nunnery, a platformer about a jumping nun. I picked IGE over Unity to learn the engine for future games, and spent two more days at home refactoring.

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