Architect and builder with 20+ years shipping products end to end across Web3, game development, real-time platforms and applied cryptography. I founded and ran a 35-person studio and co-founded one of the world’s first blockchain games. Today I work as an AI orchestrator: I own the architecture, scope and review, and run Claude Code agents in parallel for implementation — that is how I took TaleCheck from an empty repo to a live paid product in under three months, solo. I take ownership of outcomes, not hours.
IOI 2002 GoldInternational Olympiad in Informatics. ACM ICPC — best in the Baltics.
1,662 commitsTaleCheck, solo with AI agents, under 3 months to a paid product.
5 blockchainsFirst game with cross-chain assets, built pre-ERC-721.
20,000 concurrentReal-time chess platform, load-tested; owned end to end.
Experience
Founder & Solo Architect — TaleCheck (talecheck.com)
Static analysis for fiction: an LLM extracts the story’s world model from a manuscript, the author reviews it like a pull request, and deterministic rules find plot holes.
Built solo with Claude Code and parallel agents: 1,662 commits in under three months; live with paid subscriptions and beta authors; four languages.
Technical partner to founders: fixed-scope builds, architecture reviews and technical due diligence across Web3, full-stack and game projects.
CTO & Co-founder — Roach Racing Club
Web3 racing game from scratch: game design, tokenomics, Solidity contracts; hybrid on/off-chain architecture with a chain scanner and transaction manager in two-way sync with the database.
Custom WebGL/Three.js engine for live races of 10 players; biologically inspired simulation (heart rate, oxygen, fatigue, track conditions); generative character system.
Architect & Project Lead (contract) — Dice Chess
Real-time chess platform with a dice variant: microservices, lobby, matchmaking, real-time sync; load-tested for 20,000 concurrent players.
Strict rules engine with automated tests for complex move logic; Java backend, Vue/TypeScript client. Owned end to end — scoping, architecture, managing a developer, launch.
CTO & Co-founder — Blockchain Cuties
One of the earliest blockchain games, built before ERC-721 was finalized; first game with cross-chain assets — I architected the multi-chain system: 5 blockchains, later extended to 7 on the same design.
Game logic split between smart contracts and server with bidirectional chain↔database sync; custom multi-wallet connector years before RainbowKit; autoscaling DevOps, card payments.
Hired and trained the team, ran code audits. #1 Ethereum Game (DappRadar, 2019), #1 TRON Game (DappRadar, 2018), Best Crypto Game (Crypto Games Conference, 2018).
Co-founder & CTO — MadSword
Grew from lead engineer to running the studio; built and led a team of up to 35 (engineers, artists, designers, QA).
Reusable Unity engine with a skin/content system that shipped 100+ games on one codebase; custom engines, multiplayer, anti-cheat, shaders; Java backend. Shipped on iOS, Android and Steam.
Co-owner & Technical Director — Zebrainy
Educational games for young children; equity co-owner, bought out by partners in 2020.
Software Architect — whiteCryption, now part of Zimperium
Code-protection translator turning ordinary source into tamper-resistant form; white-box RSA, ECC, SHA and AES.
Designed the v5 architecture — composable, any algorithm in any order — still in production ~15 years later. Built a generative test framework that found bugs unit tests missed.
Programming Instructor — Progmeistars, Riga
Nine years at Latvia’s largest children’s programming school; taught groups of ~12, developed a new PHP curriculum.
Founder — DiVision · muo.lv
Own games, engines and demoscene work (Steel, C++ engine — github.com/kindex/Steel). Solo-operated a live MMO server with a real-money in-game economy.
Selected projects
Antica
Voxel game and engine in Unity: world generation, meshing, chunk and physics systems. antica.land